A downloadable game

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Gather a crew of the best cows in town and go for the blue ribbon!

Assemble a team of the best cows around, and charm the judges to win the contest! Use milk to temporarily enhance your abilities and get an edge over the competition!

Defeat the other team to earn Stars, which can be used to recruit new teammates and upgrade your units! The higher level a cow, the more she can enhance her abilities during each contest. There are 7 cows to collect (including some very special guest)


Equip Ribbons to customize each cow's skills and create the perfect breeding milky machine! (Feature not complete)

During the contest, each cow will roll their abilities and award points based on the roll:

  Charm - Awards 1 Charm towards the judging, Warn enough Charm to win the contest!

Milk - Awards 1 Milk, use Milk to upgrade your cows during the Contest

Distract - Awards 1 Distract. Reduce the opposing teams Charm score by 1 this round.

Cheer - Awards all charm another time for the round.


Some abilities may be upgraded into special abilities

Talent - Get Milk for successfully gaining Charm

Allure - Cannot be blocked by Distract

Seduce- Awards Charm if other team is over Distracted

Moo - Charm and Cheer!
Taunt - Charm and Distract!
Scent - Distract and gain Milk
Necter - Distract and gain Allure

This was made in 3 weeks for the Preggo Game Jam #2, and is not feature complete. There will most likely be a patch after judging is completed to add what didn't make the cut.

Art and programming by @XcelZero

Illustration by @TheSlickPens

A very Special Thanks to @VanillaMilkNSFW and @Maroomyoomy

Published 24 days ago
StatusPrototype
Rating
Rated 4.3 out of 5 stars
(10 total ratings)
AuthorSlickPens
TagsAdult, fetish, NSFW, Pixel Art, pregnant

Download

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Click download now to get access to the following files:

blueribbonbattle.zip 25 MB

Comments

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Looks interesting but neither this game or your previous cow clicker game starts for me for some reason :/

(+3)

Fascinating game, think I spent a solid half an hour saying 'just one more go'. Absolutely love the pixel art and how each cow has a different look for max upgrades. It's very very cute and I very much enjoyed upgrading a full squad until they were bulging out of the barn.

I do really wish it were possible to understand more of what's going on from the game itself. I was completely baffled just trying to play it and had to refer back to this page repeatedly to tell what the different abilities did. Even then, lots of things remained unclear to me. What do the stats do? It felt like leveling up wasn't that useful beyond the obvious visual incentive. I think it somehow gated the mid-contest upgrades, but I never needed more than a few levels to get all the upgrades I wanted. Tier 2 upgrades always seemed to be so expensive that you could only get them quite late.

Things I'd love to see

- an indicator of the actual number of charm points you gain in a round

- ditto for the enemy team

- some way to see the effect of cheer/distract more clearly (per-round scores would help a lot here)

- a "you win" / "you lose" screen after a contest rather than a hard cut back to the menu (and an indicator for how many stars you won!)

- some indicator of how many rounds there are, total?

I assume it's intentional that when you lose you just go back to the first round with all your upgrades and unlocked cows? But it shows the other party slots as locked, even if they're filled, it's quite odd. If you're supposed to have a hard reset after losing I don't know how you'd ever get enough star points to fill a squad. On the other hand, the way it is now, after a while I started just spamming 'roll' for the first few rounds, spending all the winnings and then losing to repeat.

I gave up on the round versus Lum, or maybe the round after that. The enemy team had upgraded dice out of the gate that made it very hard to compete and it felt like for all the strategising I could do it would just come down to luck as to whether or not they'd roll their big charm dice or not. I felt pretty strongly by the end that I would prefer having a full team of Claires and Slicks as just rolling a ton of charm and the occasional upgrade seemed the best way to win.

Anyway, compulsive game, I do look forward to updates for it very much.



The core mechanics at play are very intricate and allow for exciting, repeating playthrus! Definitely not an easy beat, but an incredibly fun and swell (pun totally intended~) slots/dice-building game!

beat round 10, but didnt find the secret char :(

How did you beat round ten?! I couldn't do it myself!! I must know!

Distraction Build :D

Okay how did you properly build that? I built one but it didn't work! Can ya tell me so I can try it?

What's the team?

this ones real fun! i got all of them maxed out

looks fantastic, but the game wont start. youre other game "cowclicker" is working. so i dont know what i do wrong.

It looks super cool!